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38854 Posts in 3906 Topics by 2590 Members Latest Member: - Arminusa Most online today: 12 - most online ever: 85 (March 25, 2008, 02:01:55 PM)
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1  Wii-volution Related / News Discussion / Article: Sonic in SSBB? Maybe, but this pic doesnt prove it... on: January 10, 2007, 02:12:02 AM
Article: Sonic in SSBB? Maybe, but this pic doesnt prove it...
Our buddies/pals/friends over at Codename Revolution posted a story about a "screenshot" of Newcomer Sonic to Super Smash Bros. Brawl. This is highly likely, with Nintendo and Sega being such good friends now, but I don't think this is the screenshot to prove it.

Pic in the Read More.



Source - Codename Revolution


' ]






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2  Wii-volution Related / News Discussion / Article: Wii to NOT use gamecube ports for Wii? Games! on: October 15, 2006, 02:52:19 PM
Article: Wii to NOT use gamecube ports for Wii? Games!
Reggie, aka NOA Prez  has just announced that the gamecube ports will only work with gamecube titles..... Wait a min, didn't they tell us to NOT throw away our GCN controllers to use them for SSBB? Me confused-ed... Maybe by that they really meant that shell we heard about in E3 '05, that hasn't really been mentioned since. IGN's version of what the controller could look like after these words from our sponsors....    

Source


Looks like they cut a hole in a wavebird and stuck the wiimote inside, works for me...


Viva la Wii-volution!
3  Wii-volution Related / News Discussion / Article: More specific Wii? release date rumors... on: October 15, 2006, 02:05:08 PM
Article: More specific Wii? release date rumors...

Old, irrelevant article. Locked.
4  Wii-volution Related / News Discussion / Article: WII FLAP EXPOSED!!!! on: September 19, 2006, 03:39:07 PM
Article: WII FLAP EXPOSED!!!!
The Wii™'s mystery flap was opened...people screamed in both horror and excitement, and one guy was actually able to compose himself and take a clear picture of if!! Special thanks to Codename Revolution on this one...

Where is this magical picture that I speak of? Well, my friends, the Read More, of course...


Source - Codename RevolutionNotice the white Sync button? maybe to sync up the Wii™ Pointer, and that slot is bigger than SD... maybe this is still to early in the game to have the actual SD slot, nonetheless....

5  Wii-volution Related / News Discussion / Article: New Wii pictures, some revisions shots on: September 19, 2006, 03:38:53 PM
Article: New Wii pictures, some revisions shots
It appears the Wii™ pointer has had the Wii™ logo removed from it, and now is seen with the strap more (some people at E3 had it on, too). some of the pictures after the break show the Pointer in comparison to the un-famous Game Boy Micro (Anyone else here have one? I have the Famicom/20th anniversary one...) and one pic with the battery compartment... EXPOSED! They are the pictures Wii™ enthusiasts have been waiting for, probably....
 
 
 Source, Revogamers.net GFdata has all the pictures mirrored on their site here, and my favorite ones are below.
 
 
 
6  Wii-volution Related / News Discussion / Article: Wii titles announced, still no release date/price.. on: September 17, 2006, 11:11:42 PM
Article: Wii titles announced, still no release date/price..
Why announce the release date and price of your next console when you can win us over with announcing not one, but two sequels! Mario Strikers Charged and Battalion Wars 2 (cleverly called BWii)

link to more after the break!
7  Wii-volution Related / News Discussion / Article: All the Wii News in One Post on: September 15, 2006, 11:24:52 PM
Full Text: All the Wii News in One Post
Our friends at joystiq posted a 'what we know' compilation of all things wii, and we got it, after the break. 
 
Launch Details
[th align=center]N. America
[/th][th align=center]Japan[/th][th align=center]Europe / Britain[/th][th align=center]Australia[/th]         [/tr]         [tr]             [th]Date[/th]             [td]Nov. 19[/td]             [td]Dec. 2[/td]             [td]Dec. 8
[/td]             [td]Dec. 7[/td]         [/tr]         [tr]             [th]System[/th]             [td]$249.99 / $279.95CAN
[/td]             [td]¥25,000[/td]             [td]€249 / £179
[/td]             [td]A$399.95[/td]         [/tr]         [tr]             [th]Games
[/th]             [td]$49.99* / $59.95CAN
[/td]             [td]¥4800-6800[/td]             [td]€49-59 / £34-39[/td]             [td]?[/td]         [/tr]         [tr]             [th]2000 Wii Points**
[/th]             [td]$20 / $24CAN
[/td]             [td]¥2000 [/td]             [td]€20 / £14[/td]             [td]?[/td]         [/tr]         [tr]             [th]Remote
[/th]             [td]$39.99[/td]             [td]¥3800[/td]             [td]€39 / £29[/td]             [td]?[/td]         [/tr]         [tr]             [th]Nunchuck / Classic Controller[/th]             [td]$19.99[/td]             [td]¥1800[/td]             [td]€19 / £14[/td]             [td]?[/td]         [/tr]         [tr]             [th]Launch games***
[/th]             [td]20 - 30
[/td]             [td]16 (list below)
[/td]             [td]15 - 20[/td]             [td]?[/td]         [/tr]         [tr]             [th]Launch "window" games***[/th]             [td]52 (full list)[/td]             [td]27
[/td]             [td]?
[/td]             [td]20[/td]         [/tr]      [/table]  
 * - Only confirmed for first-party games. Third-party games may be priced differently.
 ** - Virtual console titles will cost 500 points (NES), 800 points (SNES) and 1000 points (N64)
 *** - Numbers are tentative and subject to change. For our purposes, launch window is launch through Dec. 31, 2006
 
 Included in the box:
(all regions unless otherwise noted)
 
  • Wii Console (white)
  • Wii Remote with strap
  • Nunchuk
  • Wii AC Adapter
  • Wii Stereo AV Cable
  • Wii Stand
  • Wii Stand Plate
  • Wii Sensor Bar
  • Sensor Bar Stand
  • 2x AA Batteries
  • Wii Sports (not included in Japan)
 Hardware news:

 
  • First party Wii games will be region free. For third-party games it will be up to the publisher. [Update 2: Nintendo has confirmed that Wii games will actually be region-encoded]
  • The system will not feature DVD playback as previously stated.
  • Internet connectivity is free, but the Opera browser will need to be bought for an undisclosed price.
  • Newly unveiled Wii Channels will allow online news and weather reports, e-mail and message boards, as well as photo viewing/editing and avatar creation.
  • Nintendo has promised to sell 4 million systems worldwide by the end of the calendar year and 6 million systems by the end of March '07
 Game news:

 
  • Full list of planned Wii games in North America
  • The Legend of Zelda: Twilight Princess will be available at launch for all territories. The GameCube version goes on sale Dec. 11.
  • Marquee Nintendo franchises Mario, Metroid and Smash Bros. are not expected until 2007.
  • Anywhere from 15 to 60 virtual console titles will be available by the end of the year (depending on the report/region). Nintendo promises ten new virtual console games per month after that.
  • Donkey Kong, The Legend of Zelda, Super Mario World and Super Mario 64 will be available for the U.S. virtual console at launch.
  • Metroid Prime 3
     has a new control scheme geared towards expert players.
  • Wii Sports
     has two new sub-games, bowling and boxing.
  • UbiSoft revealed five previously unannounced games for the U.S. launch: Blazing Angels: Squadrons of WWII, Far Cry: Vengeance, GT Pro Series, Monster 4x4: World Circuit, and Open Season
 Japanese launch games from Nintendo Japan
 
  • Legend of Zelda: Twilight Princess
  • Wario Ware: Smooth Moves
  • Wii Sports
  • Wii Play
  • Red Steel
  • SD Gundam Revolution
  • Tamagotchi
  • "Ennichi no Tastsujin
    "
  • Trauma Center: Second Opinion
  • Elebits
  • Necro-nesia
  • Super Monkey Ball: Banana Blitz
  • Pangya Golf
  • Wing Island
  • "Kororinpa"
  • "Machariku Domino
    "
8  Wii-volution Related / News Discussion / Re: Article: Nintendo Wii Will NOT be Region Free! on: September 16, 2006, 12:43:50 AM
i got extra excited when they said region free because the wii, as we know, is one optical drive for wii and gcn games, which would've meant it could play gcn games w/o the "free loader"

oh well, im sure someone will make a channel or a freeloader-ish disc


i hope so, so far i only see wii play on japan's list!
9  Wii-volution Related / News Discussion / Article: all the wii news in one post, on: September 15, 2006, 10:46:42 PM
Full Text: all the wii news in one post,
our friends at joystiq posted a 'what we know' compilation of all things wii, and we got it, after the break. 
10  Wii-volution Related / News Discussion / Article: Wii gameplay, how sweet it is! on: September 14, 2006, 08:16:24 PM
Full Text: Wii gameplay, how sweet it is!
Ign has a GREAT video of some lucky dude playing Batillion Wars Wii (BWii) and Super Mario Strikers Charged (SMSC?) and other games.



The unique part of this video is the 2 camera angles, showing the screen and the guys hands, to see how you really play the game.



The amazing 24 minute gameplay footage video is after the break!
11  Wii-volution Related / News Discussion / Re: Article: Opera free till `07 and Channel Info on: September 15, 2006, 10:41:07 PM
i think this was only confirmed for free in japan...

i guess they get opera, we get wii sports!
12  Wii-volution Related / News Discussion / Article: Wacky facts we wish turn up true! on: September 14, 2006, 07:42:03 PM
Full Text: Wacky facts we wish turn up true!
Everyone put on your tin foil hats, the information posted soley after the read more is not believed by many internetters out there. Maybe it's just my undying wish for this guy to be telling the truth, but I wanted to post his post on Moz La Punk Forums so IF any/all turns out to be true, I can say that I was a believer from first read. Please comment on this post with your thoughts on the information provided, and your take on it. Article Below.



Source - Moz La Punk Forums
Posted by boredtraveler on Moz La Punk Forums;





Posted: Thu May 25, 2006 1:37 am 
   Post subject: Wii Information you might not know


         
 

         

         
Hello, I thought I would share some info on the Nintendo that you might not know. I have no and will offer no credibility so take these words as what they are…typed and posted on the internet. Beyond that though, I challenge you to wait for the announcements to see if I am indeed truthful. No matter how you swing on the speculation pole I hope you enjoy the read. I apologize for the sloppy typing.

           

          Cheers
 

           

           

          Nintendo Wii:  Final Secrets revealed

           

          -Nintendo will hold a Space Word 2006 in late August, planning is already underway.

           

         -Nintendo decided to withhold a great deal of knockout news from E3 for two reasons. One being that they wanted to reveal it at a show that solely featured Nintendo and Nintendo products, and two wanted to build hype close to launch day.

           

          -Nintendo will show a radically improved sensor bar, and announce that the range from user-to-TV concern has been nullified.

           

          -Nintendo will give a brief overview of the Wi-Fi Connect24 interface and Virtual Console, that will be demoed.    

           

         -Nintendo will reveal 13 new titles, four of which being new Nintendo IP’s to be released from between Q2 2007 through Q4 2008. One Shigeru Miyamoto himself will be producing and directing.

           

          -One being a movie-based game from Shinji Mikami.

           

         -Another being a Russian spy/insurrection game from Zoonami, directed by Martin Hollis (Goldeneye007 Perfect Dark fame) is to be rated AO.

           

          -Another being a racing game from THQ called Deux Throttle: The World.

           

          -Another being a sort of master chef cooking game.

           

          -Another being a game called “Coolman’s Journal” from Monolith.

           

          -Another being a game called “Uni Oku Ray“, is to be rated AO.

           

          -Another being Suda 51’s/Takashi Miike’s “Hero’s” based on film Ichi the Killer.  Rated to be AO.

           

          -Sadness gameplay to be showcased.

           

          -Excite Truck’s new innovative approach to Burnout-style crashes and destruction.

           

          -Another being a followup Wii title to the critically-acclaimed Kid Icarus.  Will be rated M.

           

         -Another being a showcase of Red Steel’s furthered polish and enhanced graphics detail, as well as full 3d-tracking applied to the sword-play.

           

          -Another being gameplay footage of Disaster: Day of Crisis, will sport mind-blowing graphics and innovative control.

           

         -New Super Mario Galaxy footage will be shown where you manipulate momentum and manipulate environments with the Wiimote to move Mario indirectly.

           

         -Space World 2006 will last 120 min. and Shinji Mikami and Martin Hollis will make appearances. Mikami will also announce a Resident Evil 4 Ultimate Edition for Wii that utilizes the innovative control as well as include everything the PS2 version had and much more. This will be playable. Also will promise a Resident Evil 5 version of Wii to ship simultaneously with other platform versions as well as a much later Wii-Resident Evil exclusive towards late 2009. A keynote of the main speech will probably focus on Nintendo’s philosophy to make Wii an “All-Inclusive” console, supporting all genres and age groups. Will also make mention that alongside Mario and Zelda, AO games will have a home as well for the sophisticated aging gamer.

           

         Nintendo will reveal prices and launch date. A $299 bundle that comes with two Wiimotes, nunchuku attachment, classic game pad attachment, DVD9 attachment, wireless headset (limited) 2GB SD card, Wii sports game, plus ten free virtual console downloads. The $199 bundle to come with one Wiimote, nunchuku attachment, classic game pad attachment, Wii Sports game, &five free virtual console downloads. Launch date will be set at Nov. 10 2006 is revolution day.

           

         -Nintendo will announce support for a modified HD-DVD format for space reasons, hencing the need for a separate DVD9 attachment. Nintendo Wii will not include or support third-party HDD initially.

           

         -Launch titles as of right this second include Metroid Prime 3: Corruption, Wii Sports, Red Steel, Call of Duty 3, Disaster: Day of Crisis, Excite Truck, Madden 2007 Wii, Super Monkey Ball: Bananna Blitz, Trauma Center : Second Opinion, Rayman: Raving Rabbids, Blitz: (working title), X-Men: Ultimate Alliance, Elebits and Dragon Quest Swords. Which Nintendo is aiming for a very appetizing launch from day one, some titles may get pushed back if not ready as a side note.

           

         -Nintendo President Satoru Iwata will take stage and introduce “One of Nintendo’s newest best friends”, Hideo Kojima will then take the stage. Following this introduce he will go on to explain the idea behind Elebits and then announce that a new ”disruption” will take place. Going to the big screen will be shown a montage of all past MGS games followed by the Wii slogan, announcing that all past MGS major releases will be available on Virtual Console. Then news will be broken that MGS4: Guns of the Patriots will also be coming to the Wii console…with all visuals in place.

           

          -Following that the second half of show will begin explaining revolutionary ideas embedded in Wii hardware.

           

         -This news will undoubtedly come as a shock to everyone who had thought that Wii would not be able to compete in the graphics department. But I suppose that it is why they saved this news for this show after MGS4 was announced, later Zoonami’s game and Shinji Mikami’s game will be shown in the show as Shinji Mikami and Zoonami CEO Martin Hollis will introduce these games.

           

          -The truth is that IBM and ATI have openly stated they are working on hardware specifically suited for Wii…why? The truth is that IBM isn’t developing a CPU at all, nor is ATI developing a GPU.

           

          I may have lost you so lets swing back to the developmental stages of the N64. During that time an internal study was being done called “Project Reality” to allow visual, user interaction AND development to be mainly handled by procedural artificial intelligence. Needless to say this study was not ready for the release of the N64 so it was withheld until it was ready. The need for this “Project Reality” experiment was the fact that you can only push processors and video cards so far until you either create too much heat to be anywhere near consistently workable for the consumer, or two become radioactive. So something needed to be done to continue to improve visuals to meet customer satisfaction.

           

          This AI process for visualizing, interacting with and developing games is built on the term RID. Standing for Reactionary, Instinctual, Domino AI. And can produce graphics and physics 100% true to life. The development console tool that is built for this tech can literally take nearly all the work out of producing the visuals/physics and allow the development teams to almost solely focus on story and gameplay. One demo that will be shown at the Space World show is that you can take actual video footage from say a camcorder, then translate it over to this special development console tool and be able to interact with it (switching camera angles as the A.I predicts how the objects should look and react from every angle), then map complex controls to it, and finally tweak it to become a gameplay scenario. Among other things that can be done. In essence this takes the majority of work out of the development of the graphics, allowing developers to scale the visuals to anywhere they want with a very user-friendly set of tools allowing visuals akin to an art deco style 1940’s to 100% real world realism. I could get into the deep technical jargon of how this is done but it will be much easier to understand if you just go to Space World this year.

           

         The “revolutionary” components of the Wii console are really from a development sense that the consumer will reap the rewards from. As I said before IBM and ATI are not making processors and video cards. They are building what Nintendo has dubbed “bridges” that will support and regulate the parameters of the advanced artificial intelligence. The two bridges will not function in the same way as CPUs and VPUs they will become (in the final product) one structure that will operate and communicate seamlessly. The bridge that IBM is responsible for will handle physical interpretations, and predictability etc. The bridge ATI is working on will handle structure, basic instinct patterns, etc. As I said I could get more into that kind of stuff but you wouldn’t have any idea what I am talking about. My job here is to train other techs to introduce this new technology to developers and teach them how to apply this radically different albeit much cheaper and easier process into mainstream development practice.

           

         This reason this has been kept so far under wraps is that Nintendo since finalizing the code and hardware had to patent it extensively. Which is a very expensive and tedious process, every single line of code from this technology has been patented. So that means that Microsoft and Sony could release three or more consecutive generations of consoles and still not being able to come close to the graphical/physics prowess of the Wii console. The Wii console will also have a sound card that will support Dolby Pro Logic 2 sound (at the moment). The AI bridges will be inclosed inside the very sleek and compact Wii console (the actual module the bridges are housed in is quite small). This console also produces very little heat.

           

          What makes this an ideal decision if a drastic one at that is that it is extremely inexpensive seeing that extremely complex A.I is simply command line and leaves no room for error, which made this an extremely unforgiving project to undertake. Since truly good A.I. must be flexible and robust enough to make theoretical “foresighted” decisions so to speak it was very difficult to create the interface. Which is also why A.I. is often the weakest element within game design. Since very generic use of silicon was used in the process and everything technologically functions on a command-line AI interface (the development console tool being a GUI that acts as a shell to simplify the development process) and finally the chip or “bridge” yields are 100% consistant with the target performance. Unlike the manufacture of CPUs or VPUs. which enormously heightens the price of manufacturing generic modern consoles. What the end product yields is something that will drastically shake up the way games are developed and visualized while retaining the same visual result just on a much higher scale.

           

          What I have described to you is something that only internal people here and first party and only a few second party developers are partial to. Nintendo has created a brand new interface for the development community to take advantage of. While being able to produce fully interactive environments and character models in almost pure realism, they have ended the “graphics war” and will be allowing development teams to produce any type of visual style they wish very quickly and allotting more time to the gameplay and story. This process also make developing on Wii much cheaper because a good portion of a game’s budget goes toward rendering visuals and or physics. Another good portion goes to marketing which is mostly handled by the source company and publisher.

           

          Think of this change in development like the change from the original I believe DOCTOR DOS interface when it was bought by Microsoft and a little bit of code was tweaked released MS-DOS. Think of standard development practices as MS-DOS as the analogy. Then Microsoft released the Windows which made interacting with DOS (in those days at least) no hassle at all. It simplified the commands without having to memorize them and executed program with the click of a mouse. Think of the revolutionary and user-friendly introduction of Windows into the PC space as what this new development interface for Wii will do for the game industry. And now you know full well why Nintendo hasn’t let this one slip. Simply put when Nintendo stated that they are not directly competing with the other companies, they said that because they literally believe the other companies can’t compete with them. Also notice how as developers close to Nintendo will quickly say the Wii is very easy to develop on they are just as quick to either change the subject or elaborate more broadly. This shows just how deep the NDA goes.

           

          Something else that will be revealed is what everyone has been wondering which is what is housed under the flap on the front of the Wii. I will be happy to share that with you. What is under is a camera/sensor that will be able to assist the sensor bar with certain games and also allow the user to record/stream video, take picture and the like. In action this flap will automatically open when certain game use it or when it is needed by the user. Which can be done in-game through the “Home” menu to access the camera and video functions.

           

          I am glad to be able to bring you possibly the first ever actual true evidence of Wii and I hope you and your readers enjoy it. I know a good wealth of people will deny me or say am I a liar or whatnot, or it is impossible what I explain, but I can understand that. So many others have made false claims and been flat wrong, but I do guarantee that everything here is 100% true about Wii. If anything I know skepticism is a part of the community, so for everyone who is let the announcement of Space World 2006 be my first truth. I ask please if anyone has questions about anything I have mentioned, I do know a great deal about the some games I have mentioned here, but would not like to get overly technical here about specs or hardware, most people will just not understand. Please if you want to ask and I will do my best to answer any questions.

           

          Thank you



Please be true...Please be true...Please be true...Please be true...
13  Wii-volution Related / News Discussion / Article: New Wii? pictures, some revisions shots on: September 14, 2006, 07:25:39 PM
Full Text: New Wii? pictures, some revisions shots
It appears the Wii™ pointer has had the Wii™ logo removed from it, and now is seen with the strap more (some people at E3 had it on, too). some of the pictures after the break show the Pointer in comparison to the un-famous Game Boy Micro (Anyone else here have one? I have the Famicom/20th anniversary one...) and one pic with the battery compartment... EXPOSED! They are the pictures Wii™ enthusiasts have been waiting for, probably....





Source, Revogamers.net
GFdata has all the pictures mirrored on their site here, and my favorite ones are below.


















14  Everything Nintendo / Everything - General / Re: Nintendo Special Edition Monopoly on: July 20, 2006, 08:03:12 AM
i put this on preorder last week, looks fun...
15  Nintendo Wii / Game Chat / Sonic in SSBB? Maybe, but this pic doesn't prove it... on: July 07, 2006, 07:41:19 AM
So does anyone actually think thats a real screenshot?
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