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38855 Posts in 3907 Topics by 2590 Members Latest Member: - Arminusa Most online today: 21 - most online ever: 85 (March 25, 2008, 02:01:55 PM)
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Author Topic: mii accessories  (Read 402 times)
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Xigger
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« Reply #30 on: January 04, 2007, 10:05:20 PM »

are you mocking me?
no, or else i would be mocking myself as well
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Don't be ashamed of being naked, we are all naked on the inside!
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MysticGohan
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« Reply #31 on: January 04, 2007, 11:16:21 PM »

k
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Xigger
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« Reply #32 on: January 05, 2007, 02:19:36 PM »

so...... is this still a rumor, or has this been confirmed?
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starlitalpha
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« Reply #33 on: January 05, 2007, 04:06:09 PM »

hasnt been confirmed but more than likely true.
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_Wii_
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« Reply #34 on: January 05, 2007, 06:10:51 PM »


hey _wii_, hate to burst your bubble but dk was where mario got his name. it started with them trying to get a huge arcade title. they focus tested a game called radarscope with good results. arakawa, the head of noa at the time then ordered 2000 units. when they finally recieved them radrscope was boring in the public eye. this left them with 2000 radarscope units noone wanted to play. when arakawa phoned yamauchi in japan (the then nintendo pres of japan) who immediately chewed him out. yamauchi told them since the roms were interchangeable hed have someone ship another game to him and all they have to do is swap them out. so he told them he was giving the task of the game to save noa to an untested producer who had never made a game in his life, arakawa on his last leg asked who and got the name miyamoto. the game roms were then shipped to arakawa who saw the roms and realized it wasnt about killing things or futuristic stuff and admitted defeat. they decided to translate and package the game anyway, during translation of dk mario segalli came in and railed on them for not having the rent and promptly left. so when they needed to name the hero they simply remembered the landlords name and boom mario was born. incedentally noa had nothing to worry about with dk because they left one dk machine in a pub nearby and came back the next day to find 28 dollars of quarters in there. keep in mind this was the time when 1 credit = 1 quarter so that means 112 quarters were played which means 112 games were played which was remarkable for one day. noa would not exist as profoundly if it werent for miyamoto and donkey kong.

But his name wasnt mario until mario bros. (not super) came out. in the arcade version of donkey kong, at the beginning it says the names up the characters. Jumpman, pauline, and donkey kong. The name mario wasnt used until mario bros. So, quick review; Donkey Kong: Jumpman, Mario Bros and beyond: Mario
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sparkkirby
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« Reply #35 on: January 05, 2007, 06:27:27 PM »

for around the fourth time your actually right, Jumpman was in the dk game in USA and it was going to in mario bros. but since the NOA's landlord was Italian and looked like "jumpman" the character was named after him for the American version of Mario Bros. and it caught on all around including (I think if I remember correctly) in Japan
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starlitalpha
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« Reply #36 on: January 05, 2007, 11:11:08 PM »

sooooooooooooooorrry. the dk games that they personally localized in the first batch he was named mario. once dk became a break out success the later batches were localized as mario being jumpman. the original batch of 2000 dk arcade games translated by arakawa and his wife and fellow employees featured the hero as mario. it wasnt untill after the second batch and after they actually changed it to jumpman. man you guys really need to read "game over" it has the whole story confirmed by nintendo employess including arakawa and yamauchi themselves.
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