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Red Steel
Red Steel
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(March 25, 2008, 02:01:55 PM)
Wii-volution
Nintendo Wii
Game Chat
Red Steel
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Topic: Red Steel (Read 3615 times)
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Puff Daddy
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Red Steel
«
on:
June 10, 2006, 01:01:54 AM »
We all know that the Wii-mote sensors motion, and Red Steel is a sword fighting game that will rely heavily on the Wii-motes unique ability.
I have been unable to find very much information on this game. I was curious if anyone else has been able to find anything interesting on the game. Furthermore, I was curious if someone could answer this question or at least offer comfort to me on this question that could very well break this game and make it not worthwhile...
Are there going to be different swords? And if so...won't they swing at different speeds? Obviously a bigger, thicker sword will be harder to swing than a smaller, sleeker sword. So how will this play out with a Wii-mote that will always weigh the same weight? Will this have an effect on the gameplay? And if so, explain it to me...because if I would swing the Wii-mote I would expect to see the same on the screen not a delayed action because that would greatly anger me. And you would not like to see me when I am angry because you wouldn't like me when I am angry.
Please answer me before my blood boils and I put my fist through this dumb 24 inch monitor of mine which spews a radiant light from its screen into my droopy, tired eyes...
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BubyDudy
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Re: Red Steel
«
Reply #1 on:
June 10, 2006, 04:24:42 AM »
I am sad to say that living in Greece doesn't really help me to be online when you are online so I wasn't able to help you. Hope your monitor is ok though!
What I think that will happen is that the Wii-mote will come along with a rumble system. That meaning rumbling when carrying something heavy, making it harder to swing it. Heavy swords=more rumbling & light swords=less rumbling. Wouldn't that be enough to save you from death NewToTheArmy?
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Re: Red Steel
«
Reply #2 on:
June 10, 2006, 08:52:11 AM »
Storyline - Your wife/fiance is kidnapped by the Yakuza ( Japanese Mafia ) and you travel to Japan to save her. Using the 'wiimote' you fight and shoot everyone from the lowest scrubs to the head honchos.
Weapons will include shotgun,pistol,uzi/smg,a katana (cat-a-na by french lmao), and a kwidachi(spelling? sword in left hand, longer then dagger,shorter then short sword) which from what ive seen is mainly to block attacks. Im not sure about other swords as the katana was the only one talked about or shown.
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Re: Red Steel
«
Reply #3 on:
June 10, 2006, 09:51:52 AM »
After I posted this, I realized that there was news about this game on the front page of this site then. It seems that the weapon selection seems minimum, to say the least.
I do like the idea of the rumbling wii-mote, but that still doesn't seem to make up for the idea of weight difference and swing speed of a light wii-mote versus the many sizes and shapes of swords.
The game looks very interesting, and I hope it turns out good. But after I did read the bit on the front page, I really am wondering if this game is going to be any good because its just so difficult to make this game good with the wii-mote, and the idea of holding something heavy VS not heavy. It'll be interesting to see the game develop.
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Puff Daddy
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Re: Red Steel
«
Reply #4 on:
June 10, 2006, 09:56:13 AM »
This is the second time I didn't log in and posted. The above post is me. Hopefully I can work this problem out by not allowing myself to be so retarded.
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spawn
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Re: Red Steel
«
Reply #5 on:
June 10, 2006, 11:27:36 AM »
have u tried 'remember me' or 'log in automatically' or firefox?
have you found any info on other swords? as the katana if very light and could mimic movement verywell
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meridianblade
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Re: Red Steel
«
Reply #6 on:
June 10, 2006, 01:07:44 PM »
I've heard that they have refined the sword controls with the wii so that its a direct translation of RL to game, thats pretty cool considering how much control we will have over the game that way. I think even if the game only had 3 weapons it would still turn out amazing, I mean the trailers just look awesome!
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spawn
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Re: Red Steel
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Reply #7 on:
June 10, 2006, 01:12:36 PM »
its got at least 5 weapons
i wonder how reloading and chaning guns will work?
it needs to feel natural, my original thought was bring the nunchuk near the wiimote and act as your reloading and itll do the same on screen, or just push a button.
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meridianblade
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Re: Red Steel
«
Reply #8 on:
June 10, 2006, 01:21:18 PM »
I know I was just making a point
That would be a cool way to reload!
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Puff Daddy
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Re: Red Steel
«
Reply #9 on:
June 10, 2006, 11:17:16 PM »
Guns are old news. Every game has guns now, even Sonic the Hedgehog. I want swords. I want to castrate some yakuzo sluts.
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spawn
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Re: Red Steel
«
Reply #10 on:
June 10, 2006, 11:19:23 PM »
lmao, this game is deffinetly rated M,
sword will be awsome, ill prolly just melee most of the game
running around sliting the trhoughts of my enemies
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Puff Daddy
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Re: Red Steel
«
Reply #11 on:
June 10, 2006, 11:21:57 PM »
The speed pace in the game was described as 'frentic.' So I imagine, melee will serve well.
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spawn
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Re: Red Steel
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Reply #12 on:
June 10, 2006, 11:32:26 PM »
just thought about that aiming thing where u can kill/disarm enemies with that targeting thingy
if you could do something like that with a sword, like run at them and cut at points X,Y,Z
its make for some sick combos
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Puff Daddy
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Re: Red Steel
«
Reply #13 on:
June 10, 2006, 11:37:57 PM »
I guess sword fighting takes patience, as one of the E3 players noted. You have to attack, counter attack, and just be patient and time your attacks out perfectly so in order not to leave yourself open to be striked down.
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spawn
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Re: Red Steel
«
Reply #14 on:
June 10, 2006, 11:39:56 PM »
i dont have patience, i want hack and slash action
but i guess i can use wahtevr i ahve left after waiting for the wii
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