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Red Steel
Red Steel
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(March 25, 2008, 02:01:55 PM)
Wii-volution
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Red Steel
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Topic: Red Steel (Read 4367 times)
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Ray00101
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Re: Red Steel
«
Reply #75 on:
December 03, 2006, 09:11:06 PM »
I don't understand the hate from some of you.
"I heard it's bad, but I haven't played it."
The fact that you haven't played it makes your opinion on the game completely moot. Want your "opinion" to have some level of credibility? THEN PLAY THE GAME FOR YOUTSELF INSTEAD OF LETTING SOMEONE ELSE FORM ONE FOR YOU! :x
The game isn't bad at all, a little cookie cutter and a tad linear--but certainly not deserving a 5 or 6--from my play time, I'd give the game about a 7.5--which is far from bad, it's admirable.
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mentis
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Re: Red Steel
«
Reply #76 on:
December 04, 2006, 09:40:03 AM »
Ray, I would be curious to hear your opinion on the above review from Kotaku. They seem to be presenting a solid enough argument as I see it. But you are also the first person to speak decently of the game, so I am certainly inclined to take that seriously.
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Ray00101
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Re: Red Steel
«
Reply #77 on:
December 04, 2006, 07:00:54 PM »
Quote
For starters the artificial intelligence is just horrid, like 80s horrid. The way the bad guys popped up from obvious hiding places or charged down long hallways at you made the game feel like one of those old light gun titles, essentially a cleverly disguised shooting gallery
Point taken, the AI is pretty atrocious--but it's really the only way the game
could
be played. The way the controls are set up, with the odd (see: large) bounding box, would make it wayy too difficult to play the game. You can't turn fast enough to take out enemies from multiple directions--so the light gun feel is kind of a blessing.
Quote
Oh, and the voice acting is crap, absolute crap.
It's supposed to be--just look at the commercial. The game never takes itself to seriously, it's a harkening back to the cheesy kung-foo movies of the 1970s. I don't see the complaint here--it's a style choice, not a flaw.
Quote
The thing I found most troubling about the game was the way the character's hand seem to sort of bend the wrong direction while holding the gun. I think this was because the sensor showed I was pointing slightly to the right, more than I was, and it translated that into this weird, physically impossible wrist turn.
Sounds like a player problem more than a problem with the game...I don't have a Wii, so I've only played the game for 2-3 hours...but I haven't experienced this problem...yet.
Like I said, Red Steel isn't without it's issues--they just aren't as problematic as reviewers would lhave you believe. It's solid, but not great...it is what it is: a great concept with a mediocre first person shooter wrapped around this concept. Hopefully the already planned sequel will expand upon this concept, and they'll make a great game out of it.
The audio is great though, I have no idea what the review is talking about there--Tom Salta is an amazing composer.
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Alkemystical
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Re: Red Steel
«
Reply #78 on:
December 04, 2006, 07:12:34 PM »
I may rent it if I hear more good things about it.
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mentis
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Re: Red Steel
«
Reply #79 on:
December 04, 2006, 08:14:54 PM »
Thank you Ray, that was very informative actually. I agree that reviewers tend to get a little too picky with games. I personally tend to have a much more tolerant view when it comes to games that others think of a bad. Sound like I may enjoy Red Steel after all, which I'm glad to know is still a possibility
.
What I'm curious to know is whether the multiplayer is as fun as the
YouTube video
makes it look like.
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mentis
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Re: Red Steel
«
Reply #80 on:
December 05, 2006, 10:15:26 AM »
A new review of Red Steel was posted this morning on Bonuspoints blog here:
http://bonuspoints.livejournal.com/
This one is actually much more detailed and overall a better review than what Kotaku put together. I'd be curious what you have to say in response to this one, Ray. I also took the liberty of quoting some of your post in a comment on that review.
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meridianblade
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Re: Red Steel
«
Reply #81 on:
December 05, 2006, 11:17:27 AM »
looks good!
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wii6win
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Re: Red Steel
«
Reply #82 on:
December 10, 2006, 04:10:31 PM »
I think red steel looks amazing and i cant wait to get my hands on a wii so i can play red steel.
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mentis
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Re: Red Steel
«
Reply #83 on:
December 10, 2006, 04:33:19 PM »
Well, just don't set your expectations too high. In case the reviews are right. If you keep your expectations low, and expect the game to be utter garbage though, you may be pleasantly surprised
.
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Wiirulez
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Re: Red Steel
«
Reply #84 on:
February 07, 2007, 05:15:03 PM »
I own REDSTEEL. its a decent game, but needs some polishing off.
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Wiiadict
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Re: Red Steel
«
Reply #85 on:
February 07, 2007, 05:22:36 PM »
I guess its an ok game, but I would expect more from Ubisoft, seeing as they made Rayman with almost no glitches.
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YoshiLover
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Re: Red Steel
«
Reply #86 on:
February 10, 2007, 12:12:52 PM »
Swords are very cool. As a student of the martial arts, I've been interested in this game when from when I first saw the title. I've never really used a sword in real life, but have used the Bo and Sai. I'd love to get this game......I just need the Wii first :oops: hopefully tomorrow, fingers crossed!
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lilgoaliebro
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Re: Red Steel
«
Reply #87 on:
February 20, 2007, 09:35:01 PM »
As mentis said, don't have such high expectations. The outline of an awesome game is there its just not the greatest game. The controls are a little annoying and the sword battles are only between you and one other guy, you cant run into a room with a sword and slice people in half, you must fight one guy and then no mroe sword for you!
Also, you have to aim the shotgun... Shotguns are supposed to take out a pretty large range, but not this shotgun! lol.
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