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Title: Red Steel Post by: Puff Daddy on June 10, 2006, 01:01:54 AM We all know that the Wii-mote sensors motion, and Red Steel is a sword fighting game that will rely heavily on the Wii-motes unique ability.
I have been unable to find very much information on this game. I was curious if anyone else has been able to find anything interesting on the game. Furthermore, I was curious if someone could answer this question or at least offer comfort to me on this question that could very well break this game and make it not worthwhile... Are there going to be different swords? And if so...won't they swing at different speeds? Obviously a bigger, thicker sword will be harder to swing than a smaller, sleeker sword. So how will this play out with a Wii-mote that will always weigh the same weight? Will this have an effect on the gameplay? And if so, explain it to me...because if I would swing the Wii-mote I would expect to see the same on the screen not a delayed action because that would greatly anger me. And you would not like to see me when I am angry because you wouldn't like me when I am angry. Please answer me before my blood boils and I put my fist through this dumb 24 inch monitor of mine which spews a radiant light from its screen into my droopy, tired eyes... Title: Re: Red Steel Post by: BubyDudy on June 10, 2006, 04:24:42 AM I am sad to say that living in Greece doesn't really help me to be online when you are online so I wasn't able to help you. Hope your monitor is ok though! :P
What I think that will happen is that the Wii-mote will come along with a rumble system. That meaning rumbling when carrying something heavy, making it harder to swing it. Heavy swords=more rumbling & light swords=less rumbling. Wouldn't that be enough to save you from death NewToTheArmy? :) Title: Re: Red Steel Post by: spawn on June 10, 2006, 08:52:11 AM Storyline - Your wife/fiance is kidnapped by the Yakuza ( Japanese Mafia ) and you travel to Japan to save her. Using the 'wiimote' you fight and shoot everyone from the lowest scrubs to the head honchos.
Weapons will include shotgun,pistol,uzi/smg,a katana (cat-a-na by french lmao), and a kwidachi(spelling? sword in left hand, longer then dagger,shorter then short sword) which from what ive seen is mainly to block attacks. Im not sure about other swords as the katana was the only one talked about or shown. Title: Re: Red Steel Post by: Anonymous on June 10, 2006, 09:51:52 AM After I posted this, I realized that there was news about this game on the front page of this site then. It seems that the weapon selection seems minimum, to say the least.
I do like the idea of the rumbling wii-mote, but that still doesn't seem to make up for the idea of weight difference and swing speed of a light wii-mote versus the many sizes and shapes of swords. The game looks very interesting, and I hope it turns out good. But after I did read the bit on the front page, I really am wondering if this game is going to be any good because its just so difficult to make this game good with the wii-mote, and the idea of holding something heavy VS not heavy. It'll be interesting to see the game develop. Title: Re: Red Steel Post by: Puff Daddy on June 10, 2006, 09:56:13 AM This is the second time I didn't log in and posted. The above post is me. Hopefully I can work this problem out by not allowing myself to be so retarded.
Title: Re: Red Steel Post by: spawn on June 10, 2006, 11:27:36 AM have u tried 'remember me' or 'log in automatically' or firefox?
have you found any info on other swords? as the katana if very light and could mimic movement verywell Title: Re: Red Steel Post by: meridianblade on June 10, 2006, 01:07:44 PM I've heard that they have refined the sword controls with the wii so that its a direct translation of RL to game, thats pretty cool considering how much control we will have over the game that way. I think even if the game only had 3 weapons it would still turn out amazing, I mean the trailers just look awesome!
Title: Re: Red Steel Post by: spawn on June 10, 2006, 01:12:36 PM its got at least 5 weapons ;)
i wonder how reloading and chaning guns will work? it needs to feel natural, my original thought was bring the nunchuk near the wiimote and act as your reloading and itll do the same on screen, or just push a button. Title: Re: Red Steel Post by: meridianblade on June 10, 2006, 01:21:18 PM I know I was just making a point :P
That would be a cool way to reload! Title: Re: Red Steel Post by: Puff Daddy on June 10, 2006, 11:17:16 PM Guns are old news. Every game has guns now, even Sonic the Hedgehog. I want swords. I want to castrate some yakuzo sluts.
Title: Re: Red Steel Post by: spawn on June 10, 2006, 11:19:23 PM lmao, this game is deffinetly rated M,
sword will be awsome, ill prolly just melee most of the game :D running around sliting the trhoughts of my enemies Title: Re: Red Steel Post by: Puff Daddy on June 10, 2006, 11:21:57 PM The speed pace in the game was described as 'frentic.' So I imagine, melee will serve well.
Title: Re: Red Steel Post by: spawn on June 10, 2006, 11:32:26 PM just thought about that aiming thing where u can kill/disarm enemies with that targeting thingy
if you could do something like that with a sword, like run at them and cut at points X,Y,Z its make for some sick combos Title: Re: Red Steel Post by: Puff Daddy on June 10, 2006, 11:37:57 PM I guess sword fighting takes patience, as one of the E3 players noted. You have to attack, counter attack, and just be patient and time your attacks out perfectly so in order not to leave yourself open to be striked down.
Title: Re: Red Steel Post by: spawn on June 10, 2006, 11:39:56 PM i dont have patience, i want hack and slash action :D
but i guess i can use wahtevr i ahve left after waiting for the wii Title: Re: Red Steel Post by: Puff Daddy on June 11, 2006, 10:41:01 AM Well I know that Knoei did make Dynasty Warriors for the DS then. So maybe if you're lucky they'll make one for the wii....that would be hardcore hack and slash. I bet your arms would go dead if you played DW with the wii.
But I think the only way DW comes out, is the same way Castlevania will....the game system has to gain popularity, interest, and respect before the big-name producers feel it is safe to push out their big-name game out on a very unique system. Title: Re: Red Steel Post by: meridianblade on June 11, 2006, 11:02:24 AM humm luckly there's suppose to be a intense flail your arms around the house and a reduced wrist flick modes to control most games with :-)
Its what I hear! Title: Re: Red Steel Post by: Disaster on June 11, 2006, 03:58:42 PM I heard somewhere that it'll just be 8 directional swings with the swords... up, down, left, right, and the diagonals... not sure if that's true though... I'd rather have all directions possible... And if you want your swords to feel heavier, then tie a string with a ball on the wiimote or something cause it's not going to change weight. The only way to really express that would be a bit of delay, on screen actoins, and rumbling.
Title: Re: Red Steel Post by: spawn on June 11, 2006, 05:00:14 PM from waht ive read theyll offer resistance or the feeling of it being harder to move, w/o acutally being harder to move. bacically 'its all in your head'
free range sword swings is the only way to go :D Title: Re: Red Steel Post by: spawn on June 15, 2006, 11:32:50 PM UBISOFT IS WORKING ON RED STEEL TO EXCLUDE BLOOD
I think this is a bad idea, they are trying to get a T rating and are removing blood from the game. ITS A KILLING GAME, there is supposed to be blood. All the violence will prolly knock it up to M anyway. Title: Re: Red Steel Post by: Puff Daddy on June 15, 2006, 11:42:19 PM Quote And if you want your swords to feel heavier, then tie a string with a ball on the wiimote or something cause it's not going to change weight. Haha...nah, I just figured if there was a delay that might throw the game off. If you push a button, swing a controller, whatever...you want to see action, you want to see a response, and something to happen without delay. Yeah well, time will tell what the game turns out to be like. Quote UBISOFT IS WORKING ON RED STEEL TO EXCLUDE BLOOD Maybe they can make it like a German game, seeing as games in Germany are outlawed to have anything about Nazis in the game or blood. Therefore shooting games in Germany have no blood, or little machine gears shoot out of the body...or robot...whatever it is. Haha...that would be lame. Yeah well...blood isn't everything, as long as the gameplay is tight. Like I said before, only time will tell. This game seems like it will be Nintendo's third party poster boy.....if its a sucess, others will try it out but if it fails.........say goodbye to third party games again. Title: Re: Red Steel Post by: MetroidHunter on June 15, 2006, 11:48:19 PM You don't need blood to have a great game. They obviously aren't going for total realism (see the freeze time shooting aspect) so it won't take away that much I think.
Title: Re: Red Steel Post by: spawn on June 15, 2006, 11:52:35 PM but i like blood :( i can live w/o it, itll be like playing the shooters in the arcades, but i always like seing spray, like in cs:source, shoot someone and blood will spray behind them
Title: Re: Red Steel Post by: Puff Daddy on June 15, 2006, 11:55:45 PM I like blood as well seeing as no living animal organism can not live life without it.
And the spray? You, my friend, are one disturbed individual. Title: Re: Red Steel Post by: MetroidHunter on June 15, 2006, 11:59:00 PM It adds a sense of realism to the game, and it's good in games that are shooting for that. (Shooting lol) Like Resident Evil and such, but in games that aren't going for total realism it's not necessary. But I do understand why you would want it in the game.
Title: Re: Red Steel Post by: spawn on June 16, 2006, 12:06:21 AM i know that sounds kinda psycho but i ment, if i shoot someone in the shoulder i dont want blood flying out his leg, i want it to come out his shoulder, relistcally.
it makes for fun screen shots :D Title: Re: Red Steel Post by: Puff Daddy on June 16, 2006, 12:09:27 AM I agree with Mr. Metroid. I like what he's saying, but for now I think the Wii has to just prove that it has some balls and that it is a great game console and is truely leading a revolution....also, Nintendo just needs to gain back the respect it has lost over the few years. I think Red Steel trying to lower the rating is a good move at this time, since it will be able to apeal to a larger audience now and hopefully attract more people to the Wii and since customer interest rises in Wii, third party developers interest in making games for the Wii increases as well, and then pretty soon you'll have every single game spraying blood out from every place possible.
Give it time, and hopefully if everything workds out -- you'll get what you wish for. Title: Re: Red Steel Post by: spawn on June 16, 2006, 12:12:51 AM good point, the more succesful Red Steel is, the higher chance for a gory sequel or knock off :D, anything with a better storyline
Title: Re: Red Steel Post by: MetroidHunter on June 16, 2006, 12:22:04 AM Yeah, Nintendo started to rebuild some relationships with the GC but didn't really win that many third party developers over much. They did get alot of people excited with the DS and hopefully those same developers who like it will like the Wii.
Red Steel will be a great unique game at launch to show off to developers how the Wii can be great for FPS and other shooting games. If it's successful, expect many more shooting games to follow, like NTTA said. Title: Re: Red Steel Post by: BubyDudy on June 16, 2006, 04:25:07 PM I agree, Nintendo has to take care about the reaction to the game because it is very important for them. I don't think a failing would make the Wii fail too but that's another story...
I am more than sure that we will forget about blood when we play the game. I am also predicting an "adult" version of the game with blood included. Title: Re: Red Steel Post by: spawn on June 16, 2006, 07:54:29 PM :D yea gore
Title: Re: Red Steel Post by: MetroidHunter on June 18, 2006, 07:24:32 PM You think there will be two versions BubyDudy?
Title: Re: Red Steel Post by: BubyDudy on June 19, 2006, 06:35:49 AM After reading what Satoru Iwata said about the WiiConnect24 I think that communities could maybe MOD the game so blood fills our non-HD TV! :)
Title: Re: Red Steel Post by: spawn on June 19, 2006, 10:15:00 AM lmao, yeah mods :D
Title: Re: Red Steel Post by: MetroidHunter on June 19, 2006, 10:50:18 AM Oh, mod it. Yeah it sounds like there will be a lot of freedom to do a lot of stuff with WiiConnect24 and the cheap dev kits that are supposedly being created.
Title: Re: Red Steel Post by: spawn on June 19, 2006, 04:54:13 PM the wii will give modders a whole new world, game mods on consoles :D
Title: Re: Red Steel Post by: Puff Daddy on June 20, 2006, 08:32:51 AM ....?
I wasn't on for a while and lost where this conversation was going, but anyways....about Red Steel: Quote While many gaming publications and websites have bashed the game, Game Informer in the latest issue placed it in the 35th spot of the Top 50 of E3-2006 saying that the sword-slashes are replicated accurately on screen with the Wii-mote. http://www.codenamerevolution.com/ I said this could be the poster boy for theird-parties on the Wii....I don't know? This game seems like it depends on the kind of person you are, if you will like this game. It seems like its a 50/50 chance you'll like it. Don't matter...I wasn't really planning on getting the game anyways. Title: Re: Red Steel Post by: meridianblade on June 20, 2006, 12:01:22 PM Yep I heard the sword is very accurate! That's exciting!
Title: Re: Red Steel Post by: spawn on June 20, 2006, 12:24:10 PM im getting red steel regardless if it sucks or pwnz, im also not playing ne thing else till i beat
Title: Re: Red Steel Post by: MetroidHunter on June 20, 2006, 12:37:08 PM Yeah, I was really worried about that after reading IGN's preview, but I regained some confidence after reading that in my latest GI. But you also have to remember that Ubisoft let GI come to their studio and play the game first and reveal the game so I doubt they would say bad things about the game's mechanics. But, I dunno, I'll have to wait and see for myself.
Title: Re: Red Steel Post by: MetroidHunter on July 04, 2006, 01:36:19 PM Ubisoft has started it's own development blog on IGN I thought it was pretty cool so I thought I'd share:
Quote Bonjour, My name is Marie-Sol Beaudry, producer of Red Steel here in the Ubisoft Paris studio. We?re excited to share bits of information here on the ongoing development of this Wii exclusive launch title. Along with me, you?ll get to hear from our creative director, lead designer, art director and others on their areas of expertise. We were really excited by everyone?s response to the Nintendo Wii at E3 and were thrilled to showcase Red Steel at the Nintendo press conference. After working so long on this project in complete secrecy, it was great to not just show the game but to also let people play it for the first time. For this initial Blog entry, we want to talk about the Wii controller and how we?re using it to it is fullest. The challenge for working on a new system, especially one that has such a focus on the interface with the Wii controller is that everything we?re doing in the game is directly effected by the controller. This includes everything from level design, overall game design, movement and storyline. When we first received the controller our imaginations were limitless but then we spoke to our programmers and determined that there were guidelines and rules of which we?d need to adhere to in regard to both functionality as well as game play. In other words, while the shooting was fairly straight forward, point-and-shoot, it was the sword play that proved to be a true challenge. We quickly learned that wielding a sword and manipulating the controller was a lot of fun, but we didn?t want to force people to become actual professional swordsmen ? just have fun. Also, we have to consider the animations of the sword and matching it up with what you see on screen. We didn?t want any delay whatsoever in response to what was happening with the controller and what you saw on the screen. We?re continuing to tweak the controls to optimize the game and ensure it?s a great experience on all levels, for example keeping the precision and accuracy of the aiming but working on the sensitivity and the stability. Also the sword fighting is going to offer more diversity in movements and couple of special moves I will not talk about this time... Here's the site: Ubisoft Dev Blog (http://blogs.ign.com/red-steel) Not a lot of information or new stuff but I'm glad they are still working on making the controls better. I really want realistic sword swings that translate from what I do with the wiimote. I know it's already been posted on the front page, I just wanted to see what you all had to say about it. Title: Re: Red Steel Post by: meridianblade on July 05, 2006, 01:05:46 PM I think its awesome, I really hope they make the swords correct too!
Title: Re: Red Steel Post by: LuuMu on July 13, 2006, 06:37:27 AM I was hoping for only Sword game but i quess the shooting will make it more action.. i hope there is still lots of sword fighting...
Title: Re: Red Steel Post by: MetroidHunter on July 13, 2006, 09:46:08 AM It'll probably be about even between the two and with the wiimote it's only a matter of time before someone makes a sword only game.
Title: Re: Red Steel Post by: MetroidHunter on July 13, 2006, 10:30:47 PM Ubisoft updated there blog but just with some information about the guys making the game you can go to that link up there that I posted in the first post if you want to see each of their pictures with the wiimote but here's what they said:
Quote Red Steel Developer Blog #2 Hi everyone, this is Marie-Sol! I want to take this week as an opportunity for some of the key developers behind Red Steel to introduce themselves and let you know what they’ve been up to lately. Nicolas Eypert Hi, I'm Nicolas Eypert; I'm the Creative Director of the game. My task is to direct all the design departments so that we deliver on our original vision. This can be compared to being the director for movies. At this step of development where game systems like sword fighting, combat, sounds and all others, are now in the actual game levels, I’m going through all the game again and again to see how does the mix does and what we can fine tune to make sure we deliver on our original vision. Roman Campos Oriola I am Roman Campos Oriola and I am the Lead Game Designer of the project. I am managing a group of designers who are in charge of all the game mechanics. Currently we are focusing on tuning the sword fighting system. Stephane Bachelet (the Bachelor) My name is Stephane Bachelet and I am the Artistic Director on Red Steel. I am in charge of designing the graphic ambiance of the game for places, interface, SFX and lighting. My everyday job is now to supervise all the graphic designers’ creation to check that they create maps that fit with the artistic direction we have set up. I’ll explain to you at the end of July all the improvements and new graphic directions we have made since E3. Jean-Baptiste Duval (JB) Hi, I am Jean-Baptiste Duval and I’m Associate Producer. My role is to be with the team, not the field every day. I’m in charge of the project & timing follow up. I can be seen as the team’s worst enemy. But I’m also here to help them to accomplish their work, so I’m also their best friend! My team is the best one, working on the best project ever! Jerome Colette Hello, my name is Jerome Colette; script writer on Red Steel. I am in charge of all the storyline including dialog and character design. Lately, I have been checking the voice casting to be sure the voices fit the characters. More people to be introduced and more details to be revealed very soon! Cheers, Mary-Sol Title: Re: Red Steel Post by: Mrfudge on July 19, 2006, 10:09:27 AM I reckon when they said they were working on a blood-free version of the game they meant they were going to implement the parental controls they've being talking about for the Wii. Would it be possible to change the content depending on the Wii's setting's like how the DS chooses colours and stuff from what information it has?
Title: Re: Red Steel Post by: Marink on July 19, 2006, 10:58:37 AM You mean where, when you first turn on the console, you have to set your date of birth and stuff? I bet quite a lot of people will just forge it anyway.
Title: Re: Red Steel Post by: MetroidHunter on July 19, 2006, 11:33:38 AM I'd say it's more of the console just won't allow you to play the game if you aren't old enough. I hope you don't have to put in your birthdate I was thinking maybe like the parents would actually just have to enter what rating of a game is allowed if they even set the parental controls at all. So that way people who have parents who trust their kids can still play the games.
Title: Re: Red Steel Post by: Marink on July 19, 2006, 12:09:28 PM Hehe, my parents won't have a say in the matter. :lol:
Title: Re: Red Steel Post by: raving rabid on August 23, 2006, 10:25:27 PM preach on brother . parentel control down the toilet :!:
Title: Re: Red Steel Post by: MetroidHunter on August 24, 2006, 03:01:44 PM It's good for some kids that are younger and need it, but I think for teenagers it shouldn't be enforced.
Title: Re: Red Steel Post by: Marink on August 24, 2006, 03:28:51 PM Well, I know a ten year-old that owns GTA: Vice City for the PC and Liberty City Stories for the PSP and they haven't affected him. I guess it all depends on the type of person your child is too. I mean, if they are already used to that sort of thing, it wouldn't really matter that much anyway.
Title: Re: Red Steel Post by: raving rabid on August 24, 2006, 07:33:49 PM how could they get "used to that thing" at ten thats messed up :|
Title: Re: Red Steel Post by: Marink on August 25, 2006, 03:27:24 AM Shh, I'm trying to help you out here. :wink:
Title: Re: Red Steel Post by: raving rabid on August 25, 2006, 10:53:55 AM ohhhhhh :o ok :wink:
Title: Re: Red Steel Post by: MetroidHunter on August 25, 2006, 10:08:56 PM Yeah, I always felt when I was younger I could handle older stuff because I knew the difference between video games and reality and stuff, but there are a lot of kids who don't and if their parents trust them enough to know the difference and know right and wrong then they can let up on the parental controls. It just all depends on the kid.
Title: Re: Red Steel Post by: raving rabid on August 26, 2006, 01:11:32 AM yea like the difference betwween that kid in my brothers, friend's, sister's old classroom. the kid was a real pain in the *** :!: me and d master taght him karate at school cause our gym teacher wanted us to . he claimed he was a black belt cause he lived next to a karate place . strangely he refused to do a very simple kick . coincidince ??? no , he lied :|
Title: Re: Red Steel Post by: Marink on August 30, 2006, 03:51:58 AM Quote from: MetroidHunter";p="3563 Yeah, I always felt when I was younger I could handle older stuff because I knew the difference between video games and reality and stuff, but there are a lot of kids who don't and if their parents trust them enough to know the difference and know right and wrong then they can let up on the parental controls. It just all depends on the kid. That counts my brother out, then. :wink: Title: Re: Red Steel Post by: MetroidHunter on August 30, 2006, 05:33:09 PM I'd say it counts many kids out, that's why they implemented it.
Title: Re: Red Steel Post by: raving rabid on August 30, 2006, 08:56:38 PM teen is usually 9 or 10 unless its something like star wrs or good stuff like that
Title: Re: Red Steel Post by: MysticGohan on October 27, 2006, 11:08:40 AM this is a video i found on youtube!! hope u like it
http://www.youtube.com/watch?v=Rngg2O3CQAI if it dosent work here is the link http://www.youtube.com/watch?v=Rngg2O3CQAI (http://www.youtube.com/watch?v=Rngg2O3CQAI) Title: Re: Red Steel Post by: .freak on October 27, 2006, 12:22:53 PM Watched it, Loved it, Lived it.
Well maybe I didn't live it but I wanted to say three things, all in all that was a nice look at multiplayer! I would love to play a bit of that on the Wii with 3 other people. My friends always come over and play GC with me but they are soo used to the Sony's piece of plastic with buttons on it, that they are all like "Lets go to MY house and play one of MY games or Halo!" And I am all like "NO! I WANT TO PLAY GC!" So they leave and I'm left alone playing. With this whole FPS controller style, everything will work out great! Title: Re: Red Steel Post by: MysticGohan on October 27, 2006, 03:20:16 PM yup so far so good for red steel
Title: Re: Red Steel Post by: MysticGohan on November 08, 2006, 07:32:45 PM This is a tv add i found Red Steel (http://www.youtube.com/watch?v=X5utCdITPdU)
Title: Re: Red Steel Post by: TRIPtych on November 08, 2006, 07:38:46 PM Yeh it's already up on the front page. Thanks for the tip but. :-D
Title: Re: Red Steel Post by: blizzy1000 on November 11, 2006, 03:48:28 PM lol, can't wait to see it on TV!
actually......can't wait to live it while playing the Wii!!! Title: Re: Red Steel Post by: blizzy1000 on November 11, 2006, 04:15:19 PM total awesomeness!!!!!!
I think it will be a bit too crowded on my sofa to try that though, I'd rather stand up. Title: Re: Red Steel Post by: Duarte on November 16, 2006, 11:09:15 AM Great gameplay as always expected from wii.
Videos like these should be banned, they make me itch, BAD! Title: Re: Red Steel Post by: ramatheson on November 19, 2006, 06:50:36 AM Hmm, at the risk of being screamed at...
Am I the only one that thinks that video is 110% cheese? The actors and everything are just silly...it barely shows any gameplay other than flashes of the guns moving around real quick as the people run around. That video makes me want to NOT buy that game...it wasn't really on the top of my list, but now I'm definitely not going to get it. Title: Re: Red Steel Post by: BubyDudy on November 23, 2006, 08:53:10 AM This topic, being a result of 4 different Red Steel topics merging, has been set as a sticky and from now on everything Red Steel related should be posted here. Thanks.
Title: Re: Red Steel Post by: herewiigo on November 28, 2006, 12:28:33 AM Havent played it, but ive heard that its not that great of a game.
Title: Re: Red Steel Post by: spartan084 on November 28, 2006, 07:27:42 PM meh, heard this game sucks. not very responsive.
Title: Re: Red Steel Post by: chaosking91 on November 30, 2006, 12:36:21 PM yea i heard it sucked, to bad it looked good at e3
Title: Re: Red Steel Post by: Mrfudge on November 30, 2006, 01:34:47 PM I think they were definately going for a cheesy look for the advert. Haven't you watched any badly dubbed martial arts movies? It's just like hundreds of them. The sensei looks like the guy out of Kill Bill.
Also, because Nintendo are trying to market the Wii to everyone they can't just show gameplay because not all people will know what the Wii's about. Title: Re: Red Steel Post by: mentis on December 02, 2006, 10:18:30 AM Just in case nobody caught it, Kotaku had a good post on Red Steel here:
http://www.kotaku.com/gaming//red-steel-impressions-217969.php It's too bad really, I was kind of excited about this one. I guess I'll have to wait for Red Steel 2. Title: Re: Red Steel Post by: Ray00101 on December 03, 2006, 09:11:06 PM I don't understand the hate from some of you.
"I heard it's bad, but I haven't played it." The fact that you haven't played it makes your opinion on the game completely moot. Want your "opinion" to have some level of credibility? THEN PLAY THE GAME FOR YOUTSELF INSTEAD OF LETTING SOMEONE ELSE FORM ONE FOR YOU! :x The game isn't bad at all, a little cookie cutter and a tad linear--but certainly not deserving a 5 or 6--from my play time, I'd give the game about a 7.5--which is far from bad, it's admirable. Title: Re: Red Steel Post by: mentis on December 04, 2006, 09:40:03 AM Ray, I would be curious to hear your opinion on the above review from Kotaku. They seem to be presenting a solid enough argument as I see it. But you are also the first person to speak decently of the game, so I am certainly inclined to take that seriously.
Title: Re: Red Steel Post by: Ray00101 on December 04, 2006, 07:00:54 PM Quote For starters the artificial intelligence is just horrid, like 80s horrid. The way the bad guys popped up from obvious hiding places or charged down long hallways at you made the game feel like one of those old light gun titles, essentially a cleverly disguised shooting gallery Point taken, the AI is pretty atrocious--but it's really the only way the game could be played. The way the controls are set up, with the odd (see: large) bounding box, would make it wayy too difficult to play the game. You can't turn fast enough to take out enemies from multiple directions--so the light gun feel is kind of a blessing. Quote Oh, and the voice acting is crap, absolute crap. It's supposed to be--just look at the commercial. The game never takes itself to seriously, it's a harkening back to the cheesy kung-foo movies of the 1970s. I don't see the complaint here--it's a style choice, not a flaw. Quote The thing I found most troubling about the game was the way the character's hand seem to sort of bend the wrong direction while holding the gun. I think this was because the sensor showed I was pointing slightly to the right, more than I was, and it translated that into this weird, physically impossible wrist turn. Sounds like a player problem more than a problem with the game...I don't have a Wii, so I've only played the game for 2-3 hours...but I haven't experienced this problem...yet. Like I said, Red Steel isn't without it's issues--they just aren't as problematic as reviewers would lhave you believe. It's solid, but not great...it is what it is: a great concept with a mediocre first person shooter wrapped around this concept. Hopefully the already planned sequel will expand upon this concept, and they'll make a great game out of it. The audio is great though, I have no idea what the review is talking about there--Tom Salta is an amazing composer. Title: Re: Red Steel Post by: Alkemystical on December 04, 2006, 07:12:34 PM I may rent it if I hear more good things about it.
Title: Re: Red Steel Post by: mentis on December 04, 2006, 08:14:54 PM Thank you Ray, that was very informative actually. I agree that reviewers tend to get a little too picky with games. I personally tend to have a much more tolerant view when it comes to games that others think of a bad. Sound like I may enjoy Red Steel after all, which I'm glad to know is still a possibility :D.
What I'm curious to know is whether the multiplayer is as fun as the YouTube video (http://youtube.com/watch?v=KgU-4A1KULg) makes it look like. Title: Re: Red Steel Post by: mentis on December 05, 2006, 10:15:26 AM A new review of Red Steel was posted this morning on Bonuspoints blog here: http://bonuspoints.livejournal.com/
This one is actually much more detailed and overall a better review than what Kotaku put together. I'd be curious what you have to say in response to this one, Ray. I also took the liberty of quoting some of your post in a comment on that review. Title: Re: Red Steel Post by: meridianblade on December 05, 2006, 11:17:27 AM looks good!
Title: Re: Red Steel Post by: wii6win on December 10, 2006, 04:10:31 PM I think red steel looks amazing and i cant wait to get my hands on a wii so i can play red steel.
Title: Re: Red Steel Post by: mentis on December 10, 2006, 04:33:19 PM Well, just don't set your expectations too high. In case the reviews are right. If you keep your expectations low, and expect the game to be utter garbage though, you may be pleasantly surprised :D.
Title: Re: Red Steel Post by: Wiirulez on February 07, 2007, 05:15:03 PM I own REDSTEEL. its a decent game, but needs some polishing off.
Title: Re: Red Steel Post by: Wiiadict on February 07, 2007, 05:22:36 PM I guess its an ok game, but I would expect more from Ubisoft, seeing as they made Rayman with almost no glitches.
Title: Re: Red Steel Post by: YoshiLover on February 10, 2007, 12:12:52 PM Swords are very cool. As a student of the martial arts, I've been interested in this game when from when I first saw the title. I've never really used a sword in real life, but have used the Bo and Sai. I'd love to get this game......I just need the Wii first :oops: hopefully tomorrow, fingers crossed!
Title: Re: Red Steel Post by: lilgoaliebro on February 20, 2007, 09:35:01 PM As mentis said, don't have such high expectations. The outline of an awesome game is there its just not the greatest game. The controls are a little annoying and the sword battles are only between you and one other guy, you cant run into a room with a sword and slice people in half, you must fight one guy and then no mroe sword for you!
Also, you have to aim the shotgun... Shotguns are supposed to take out a pretty large range, but not this shotgun! lol. |