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Best Game to look forward to: 2007
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38862 Posts in 3910 Topics by 2592 Members Latest Member: - CleosMM Most online today: 12 - most online ever: 85 (March 25, 2008, 02:01:55 PM)
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Author Topic: Best Game to look forward to: 2007  (Read 1423 times)
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MysticGohan
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« Reply #60 on: April 30, 2007, 06:54:06 PM »

i think they will make it both GCN and classic controller
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Wiirulez
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« Reply #61 on: May 09, 2007, 06:27:01 AM »

Yeah, since theres a rumor that it can have upto 8 players using 4 classics and 4 GCN....
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raving rabid
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« Reply #62 on: May 10, 2007, 10:47:17 AM »

htat would be cool but slightly outragous and I doubt that they would do that . maybe when a wii gameshark comes out that can happen ?
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Puff Daddy
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« Reply #63 on: May 10, 2007, 04:47:16 PM »

alright, well, can you give some examples of mapping the controls to the nunchuck and wiimote? cause i just cant think of anything that would be logical.

Rent DBZ 2, the game that was being given away for the contest. Thats how the controlls could be. Mash A for simple move. Jump with C. Raise Wiimote up then down to do a move.

I'd much rather see SSBB on Nunchuk and wiimote and I think its absolutely dumb to put it on a regular controller. It'll just draw criticism from Nintendo haters about how Nintendo's idea of motion controls is shot.

The 8 player rumor sounds kind of tacky to me. Sure 8-player would be cool, but I think it would be too much carnage to be on a TV screen and the 4 GC and 4 VC controllers just sounds stupid.
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SuperTongue
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« Reply #64 on: May 10, 2007, 05:34:47 PM »

Thank you Puff. At least someone here doesn't kiss Shigeru Miyamoto's ass about all things Nintendo.

Well, E3 is in July, just a few days above two months away. Hopefully we see some new light on the game then.
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Wiirulez
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« Reply #65 on: May 10, 2007, 05:49:46 PM »

Puff's idea that it would Be like DBZ II just sounds strange. Why wouldn't you keep it to the perfectly normal, great controller settings for Melee on the GCN? If it were like DBZ II then that would just be wierd, not really cool.

My motto for this topic: Stick with the orgininal.
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« Reply #66 on: May 10, 2007, 07:05:04 PM »

Your motto doesn't work with Nintendo's overall aim for the Wii. They wanted to change how you play games, so why stop with one of their biggest and most expected titles?

This game, if it does use the GC or Classic controller, completely tarnishes Nintendo's aim and makes it seem like the Wii remote can't be capable of more than minigames and other games that barely require more than 4 buttons.
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Wiirulez
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« Reply #67 on: May 10, 2007, 07:07:27 PM »

Yes, but this is ONE GAME. i don't think that one game out of the hundreds of titles yet to be released will affect the 'use the wiimote as a wand" policy that Nintendo has going.
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« Reply #68 on: May 10, 2007, 08:08:33 PM »

See, you don't get it. This game is probably the biggest hit for Nintendo this year, which will attract attention. A lot of attention. One game can change a lot. Remember when Halo came out? Well that defined how to create a good FPS on consoles and how to base your storyline, along with multiplayer.

Now this game can be used to show developers how to implement the Wii-motes abilities and make use of the Wii's online play. But if the controls are based through the GC or Classic controllers, it really isn't much different from the first game, except for online play. Nothing different.
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« Reply #69 on: May 10, 2007, 08:37:37 PM »

See, you don't get it. This game is probably the biggest hit for Nintendo this year, which will attract attention. A lot of attention. One game can change a lot. Remember when Halo came out? Well that defined how to create a good FPS on consoles and how to base your storyline, along with multiplayer.

Now this game can be used to show developers how to implement the Wii-motes abilities and make use of the Wii's online play. But if the controls are based through the GC or Classic controllers, it really isn't much different from the first game, except for online play. Nothing different.
How could you say that?! It will be nothing like Melee, new characters, new graphics, New Everything!. There are other famous titles coming out this year, so Brawl is NOT the only earth shattering title.
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« Reply #70 on: May 10, 2007, 08:52:22 PM »

How could you say that?! It will be nothing like Melee, new characters, new graphics, New Everything!. There are other famous titles coming out this year, so Brawl is NOT the only earth shattering title.

Ha. Ha. Ha.

Brawl is exactly like Melee. How, you ask? Well first and foremost, it is still the same core game. Just with new levels and new characters. I don't consider that a "new game." The online play is most likely going to feel like MPH, which basically felt like you were playing against a computer. The graphics aren't very "improved" either. Much of the styles of the game could have easily been pulled off on the GC. The only reason the games look different is because Melee didn't come out at the end of the GC's lifespan (TP both look the same, for example).

So, let's round this up:
Brawl is basically Melee with new levels, characters, and... well a bad shot at online play. Now, the online play can obviously be improved, but until I can actually talk with someone on a microphone and not use friend codes, it's a terrible online experience.
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« Reply #71 on: May 11, 2007, 06:09:59 AM »

We don't even know what's going to happen for brawl's online play, so you can't acurately make that statement.
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« Reply #72 on: May 11, 2007, 12:23:29 PM »

Quote
So, let's round this up:
Brawl is basically Melee with new levels, characters, and... well a bad shot at online play. Now, the online play can obviously be improved, but until I can actually talk with someone on a microphone and not use friend codes, it's a terrible online experience.

Read that part again. The point of it being is that the assumption that the game will use friend codes is definite. How? PBR and SMSC both use friend codes. And my idea of a terrible online experience includes friend codes, thus making that game's online play "terrible" to me.

Now there is a chance of a microphone, but I'm not getting any hopes seeing as the developers are too lazy to actually use the Wii's controller. If they can't even take a few days/weeks to think of control schemes to map to the Wii-mote and Nunchuck, then I doubt they will take the 5 minutes to add microphone support.
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« Reply #73 on: May 12, 2007, 10:59:47 AM »

Do you have ANY IDEA how long it takes to implement these sorts of features? Most people were FOR the GCN ccontroller. As for a microphone and friend codes we'll have to see. BR is going to have random pair-up feature...so brawl may well have it. Microphone depends....
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« Reply #74 on: May 12, 2007, 12:08:29 PM »

Do you have ANY IDEA how long it takes to implement these sorts of features? Most people were FOR the GCN ccontroller. As for a microphone and friend codes we'll have to see. BR is going to have random pair-up feature...so brawl may well have it. Microphone depends....

Oh come on. The game has been in development for years. The Wii controls could have been easily added into the game. And on the online side of things, the game will use friend codes because the system is on the network and so are the games, which make it impossible to update the Wii to get rid of them, seeing as the online games that are coming out soon will make use of them.

Also, "random matches" are pretty bad. As I said, unless I can talk or type to a randomly selected person, the system fails. Nintendo is too protective of their consumers, and this basically why most of their online games aren't great.
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