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Game Chat
Can we talk about Mortal Kombat: Armageddon?
Can we talk about Mortal Kombat: Armageddon?
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(March 25, 2008, 02:01:55 PM)
Wii-volution
Nintendo Wii
Game Chat
Can we talk about Mortal Kombat: Armageddon?
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Topic: Can we talk about Mortal Kombat: Armageddon? (Read 261 times)
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iian
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Can we talk about Mortal Kombat: Armageddon?
«
on:
February 18, 2007, 11:54:38 PM »
Okay. I've never been a big Mortal Kombat fan. I don't dislike the game, I just never got into it. I have my copy reserved, however, mainly because I'm super intrigued by the MK Wii control scheme. From what you've heard/read/watched, what are your thoughts on Mortal Kombat: Armageddon? Are you a purist that hates the fact that the controls will be different? Have you never thought of playing MK until now? All observations, thoughts, rants, and diatribes are welcome.
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meridianblade
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Re: Can we talk about Mortal Kombat: Armageddon?
«
Reply #1 on:
February 19, 2007, 12:33:06 AM »
I'll probably pick it up and rent it first. I've never been a huge fighting game fan, but this one looks fun!
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iimawii™
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Re: Can we talk about Mortal Kombat: Armageddon?
«
Reply #2 on:
February 19, 2007, 12:43:26 AM »
The only Mortal Kombat I was into was MK3 on Genesis. That's when I was really into fighting games knowing all the fatalities, babalities, animalities, etc. I haven't really been interested in MK coming to the Wii except thinking about playing as Scorpion; mostly because I'm afraid how the controller and I will want to adapt the the style of gameplay. I'm sure the game will look and feel good, but as far as myself not even wanting to rent/buy newer MK games, I will find myself unenthusiastic about wanting to try and master this version.
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Puff Daddy
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Re: Can we talk about Mortal Kombat: Armageddon?
«
Reply #3 on:
February 19, 2007, 10:18:52 AM »
I think the complex control schemes that most MK games have has been sacarficed and it will be too simplistic to do moves now and because of that the game will be a watered down version of MK that any new player can master thus rendering the whole idea of MK (mastering its controls and every little button combination) will be dead. I think it might be fun on the Wii for the first five minutes, until you discover that every move can be done by a simply twist of the wrist and then it will feel repetative and way too easy.
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MysticGohan
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Re: Can we talk about Mortal Kombat: Armageddon?
«
Reply #4 on:
February 19, 2007, 11:58:43 AM »
if its anything like dbz it will be fine..... the controls
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iian
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Re: Can we talk about Mortal Kombat: Armageddon?
«
Reply #5 on:
February 19, 2007, 12:25:35 PM »
Quote from: Puff Daddy on February 19, 2007, 10:18:52 AM
...until you discover that every move can be done by a simply twist of the wrist and then it will feel repetative and way too easy.
That's a great observation. I can totally see how MK fans would/could be displeased by the watering-down of the game. It'll be interesting to see how the new control scheme tries to keep the the same level of play--maybe even raise it.
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PsymonStark
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Re: Can we talk about Mortal Kombat: Armageddon?
«
Reply #6 on:
February 19, 2007, 11:22:14 PM »
yeah, i hope that it's not TOO easy to master. and remember, you can make you're own character, fatalaty etc.. so that should be pretty interesting. after the last MK game (shaolin monks), i was a bit put off by the MK series, but this one looks good, because of the awesome line of characters as well as new stuff.
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iian
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Re: Can we talk about Mortal Kombat: Armageddon?
«
Reply #7 on:
February 19, 2007, 11:25:57 PM »
Quote from: PsymonStark on February 19, 2007, 11:22:14 PM
yeah, i hope that it's not TOO easy to master. and remember, you can make you're own character, fatalaty etc.. so that should be pretty interesting. after the last MK game (shaolin monks), i was a bit put off by the MK series, but this one looks good, because of the awesome line of characters as well as new stuff.
Agreed. Actually, I think that it could come with a whole new set of challenges. I mean, hitting a button combo is one thing. But matching movements with timing with buttons
could
be another. Either way, we shall see!
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PsymonStark
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Re: Can we talk about Mortal Kombat: Armageddon?
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Reply #8 on:
February 19, 2007, 11:57:13 PM »
indeed we shall
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Alkemystical
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Re: Can we talk about Mortal Kombat: Armageddon?
«
Reply #9 on:
February 21, 2007, 05:32:39 PM »
I never was a big fan of the MK series, so I'm a bit skeptical on this one. I may rent it because it does look pretty good, especially with the Wii controls.
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Balisong
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Re: Can we talk about Mortal Kombat: Armageddon?
«
Reply #10 on:
March 02, 2007, 01:02:36 AM »
Yuck. A port to the Wii.
I'm uninterested whatsoever in this because a lot of ports are just gross on the Wii. Original games are what will thrive on this console, not games that have already been out for months with a quicky control scheme. I'd be surprised if this game even sells well on the Wii, since many hardcore already have it and play with a joystick like in arcades.
I'd really like another game like Teleroboxer (remember that old Virtual Boy game at all?) on the Wii. First-person robotic boxing with a unique set of controls. They've already seen what won't work in a boxing game with Wii Boxing, now they need to fiddle with what would work.
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I work at a game store, but didn't get my Wii at that store, rather I waited at Best Buy during the second big shipment of Wiis on January 21st, and got the second to last one. This one little kid calls the store I work at EVERY SINGLE DAY to see if we have Wiis. One day, The call went:
Kid: Do you have a Wii?
Me: Yes I do... (pause) What do you need to know about it?
Kid: No, I meant can I buy one?
Me: Oh my, no. We've been sold out for weeks.
Kid: ...BYE
It may be mean, but he's annoying
Dizzle
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Re: Can we talk about Mortal Kombat: Armageddon?
«
Reply #11 on:
March 02, 2007, 09:00:19 AM »
I think the fatality change was the worst we were all use to putting the button combination and bam we would get all the diffrent fatalitys but oh well and by the way balisong i like the story on your sig
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